![android opengl es 2.0 draw text android opengl es 2.0 draw text](https://i.stack.imgur.com/OOcq0.png)
![android opengl es 2.0 draw text android opengl es 2.0 draw text](https://i.ytimg.com/vi/NEhoIk8RXr0/maxresdefault.jpg)
Because of this unexplainable shortcoming, we have to implement text rendering on our own.
![android opengl es 2.0 draw text android opengl es 2.0 draw text](https://i.ytimg.com/vi/DEpwQiHNt6Y/maxresdefault.jpg)
One of the most frustrating things I have encountered while working with 3D APIs (such as OpenGL) is the complete lack of support for text rendering. It describes the method I used for rendering high-quality dynamic text efficiently using OpenGL ES 1.0, with TrueType/OpenType font files. Added a Scala port of the code, provided by Alexey Aksenov. Added a version that includes z-values for rendering text Added a version that works with OpenGL ES 2.0, provided Added v1.1 of the standard example code, with a smallįix to clear vertex array state after drawing.